PLANET GRIFFIN reaches the final stretch of Movies that could pull off a cool comic series, whether limited or GN, based on the strength of their concept---
NUMBER 3:
THE GAME
1997 was the year of David Fincher, a visionary director with a talent for projects that seemed slightly off-kilter, but were killer concepts that impacted cinema in a big way!
( Especially with the one-two knockout combo of SE7EN and FIGHT CLUB) The Michael Douglas vehicle is still ripe for the comics treatment to this day, thanks to a killer concept that seemed made for the medium--- A snobbish billionaire is given a birthday present by his brother, in the form of an invitation to a company known as Consumer Recreation Services--- a company that, unaware to the public, actually specializes in Game Theory--- "... They make your life... Fun..."
It's with this phrase that Michael Douglas' life is thrown for a complete tailspin; trapped in an at-times nightmarish world where even the audience can never be sure if 'the Game' is an act or real--- right up to the very end of the movie! Now, imagine that this game theory can be offered to ANY Joe Everyman on the street--- Once you realize that, then you have the necessary components for a new game, new players, and the possibilities become endless:
What if a 'game' goes wrong...? What if the player is a criminal...? What if the 'game' turns on one of their own designers...?
Any other questions? Good. We'll take the next player that screams...